A snapshot of the games currently tracked in the NFTVideoGames Verified Registry — what they run on, how players get in, and where each one sits in its lifecycle. Generated from the registry dataset on 2026-09-25.
How to read this#
The registry is a curated sample of 165 games — titles that met our inclusion criteria and passed a manual verification pass. It is not a survey of the blockchain-gaming market, and nothing here should be read as an industry-wide statistic. Every number below describes these tracked games specifically. Inclusion and verification follow our published methodology; because the sector changes quickly, every record carries a last-verified date and a next-review date.
Registry snapshot#
| Unknown | 49 of 165 (30%) |
|---|---|
| Active | 45 of 165 (27%) |
| Shut down | 28 of 165 (17%) |
| Early access | 23 of 165 (14%) |
| Paused | 10 of 165 (6%) |
| Sunset | 5 of 165 (3%) |
| In development | 3 of 165 (2%) |
| Pivoted | 2 of 165 (1%) |
Access model: “free” is not one thing#
“Free to play” collapses several different models. In the registry we separate free-to-start titles from games where ownership or payment is genuinely required.
| Free | 83 of 165 (50%) |
|---|---|
| Free to start | 66 of 165 (40%) |
| Purchase required | 16 of 165 (10%) |
Wallet friction#
Whether a player needs a crypto wallet at all. Within the tracked registry, wallet-optional onboarding is common — several games use embedded or keyless wallet layers (Immutable Passport, Ronin Waypoint, EVE Vault/zkLogin) so players start with a normal account and touch blockchain only when they own or trade assets.
| Wallet optional | 95 of 165 (58%) |
|---|---|
| Required for assets | 43 of 165 (26%) |
| Required to play | 21 of 165 (13%) |
| No wallet | 6 of 165 (4%) |
Chains and ecosystems#
| BNB Chain | 24 of 165 (15%) |
|---|---|
| Solana | 21 of 165 (13%) |
| Ethereum L2s | 19 of 165 (12%) |
| Ronin | 19 of 165 (12%) |
| Ethereum | 12 of 165 (7%) |
| Immutable | 11 of 165 (7%) |
| Polygon | 11 of 165 (7%) |
| Avalanche | 7 of 165 (4%) |
| GalaChain | 5 of 165 (3%) |
| WAX | 5 of 165 (3%) |
| Arbitrum | 4 of 165 (2%) |
| Polkadot | 4 of 165 (2%) |
| TON | 4 of 165 (2%) |
| Flow | 3 of 165 (2%) |
| EOS | 2 of 165 (1%) |
| Aptos | 1 of 165 (1%) |
| Base | 1 of 165 (1%) |
| Chromia | 1 of 165 (1%) |
| Counterparty (Bitcoin) | 1 of 165 (1%) |
| Elysium | 1 of 165 (1%) |
| Hive | 1 of 165 (1%) |
| KleverChain | 1 of 165 (1%) |
| Libplanet | 1 of 165 (1%) |
| LORDCHAIN | 1 of 165 (1%) |
| Monad | 1 of 165 (1%) |
| SKALE | 1 of 165 (1%) |
| Starknet | 1 of 165 (1%) |
| Sui | 1 of 165 (1%) |
| WEMIX | 1 of 165 (1%) |
Records documenting an infrastructure migration or move: Pirate Nation (Apex and Boss L3s, now decommissioned) · Star Atlas (migration to z.ink in progress) · EVE Frontier (migrated from the original Ethereum-ecosystem design) · Blankos Block Party (originally Mythical's EOSIO-based chain; assets migrated to Polkadot in 2024) · Champions Ascension (Ethereum, migrated all assets to Polygon in 2023) · Sorare (Solana (cards) + Base (balances); migrated from Ethereum StarkEx) · DeFi Kingdoms (DFK Chain (Avalanche subnet) sunsetting 2026-08-28 → Avalanche C-Chain; originally launched on Harmony (Serendale)) · Aavegotchi (Base (canonical since Jul 2025 migration from Polygon; Geist L3 wound down Apr 2025)) · REVV Racing (Polygon (REVV Motorsport/Motorverse ecosystem; F1 Delta Time assets were migrated here after shutdown)) · Age of Dino (BNB Smart Chain + opBNB; built on Xterio platform and migrated to BNB during 2024–25) · Shrapnel (GalaChain (migrated from Avalanche, announced Mar 2026)) · HYTOPIA (Base (HYBUX token, migrated from TOPIA on HYCHAIN)) · Voxie Tactics (Polygon (VOXEL token, Voxies/Titans NFTs; migrated from Ethereum Sep 2022; quests on Immutable Play)) · Tatsumeeko: Lumina Fates (Ronin (migrated from Immutable + Solana, Sep 2024; $TATSU never launched)) · Lumiterra (Monad (migrated from Ronin closed beta; season-based on-chain progression)) · Crypto Unicorns (Xai (Arbitrum L3) — migrated from Polygon June 2024; ~250 contracts, one of the largest game migrations documented) · NFL Rivals (Polkadot-based Mythos chain; marketplace migrated to stablecoin Pulse Market (USDC) March 2026) · Influence (Starknet (fully onchain; SWAY, asteroid/crew NFTs — assets migrated from Ethereum)) · Calamity (Ronin (migrated from Treasure April 2025; Dragon Ring + Factory NFTs, WYRM pre-TGE)) · Zeeverse (Ronin (migrated from TreasureDAO; $VEE + $TREE tokens, Genesis Masks, Lands; $FOREST on BNB)) · Realms of Alurya (Ronin (emergency migration from Treasure April 2025; Hunter's Seal NFTs, planned $ACN token)) · Civitas (Immutable zkEVM (migrated from Ethereum June 2025; Chosen land NFTs)) · Wildcard (Ethereum (Wildpass NFTs migrated Polygon→Ethereum; WC/WPL assets wound down April 2026)) · Pegaxy (Mirai Chain, an Avalanche subnet (migrated from Polygon in 2024; PGX + VIS tokens)) · Honeyland (Solana; Generation assets being moved off-chain in the 2026 rework; $HXD→$HONEY→$POLLEN transition) · Benji Bananas (TYBENG Membership Pass on Base (migrated from Ethereum; game actions off-chain)) · Crabada (Avalanche C-Chain → Swimmer Network subnet (now inactive); CRA/TUS tokens) · CryptoKitties (Flow — migrated from Ethereum (2017 original) to Dapper's own L1; the registry's only record where the studio migrated its flagship onto a chain it also built) · MIR4 (WEMIX — DRACO/HYDRA token layer; August 2026 mainnet migration rebased swap pools to USDC.e after the WEMIX$ theft) · Plant vs Undead (BNB Chain origin (BSC) → opBNB; a parallel Solana deployment ran Year 03 farming in 2025 (sPVU)) · My Crypto Heroes (Ethereum + Polygon extensions + MCH Verse (Oasys L2) — service ended Sept 7, 2026 ahead of a Polygon rebuild with asset migration) · Age of Rust (Migrated Enjin → Polygon completed 2023 (Rustbits ERC20 airdrop Dec 2022; Mission & Gold Card NFTs Feb 2023); game ownership tied to the Privateer NFT) · Light Nite (Solana since March 2022 (migrated from Liquid, a Bitcoin sidechain — the original sats-rewards economy predates the NFT layer; X-era NFTs on Solana)) · Blockchain Monster Hunt (Multi-chain by design (BSC, Polygon, Ethereum) — the first game to run entirely on-chain across multiple chains via in-house bridge; BCMC token moved between chains) · Wolf Game (Abstract (ZKsync Ethereum L2) — migrating 2026; originally Ethereum mainnet, relaunched on Blast 2024, Solana WOOL token early 2025) · Chumbi Valley (Immutable (partnered Feb 2025, migrated from original BNB/Avalanche-era plans); $CHB replacing legacy CHMB) · Era7: Game of Truth (BNB Chain (ERA + GOT tokens); migrated to GasZero) · Tiny Colony (Migrated Solana → Immutable X (announced Jan 2023)). Chain migration is observable in this dataset only where the record explicitly says so.
Platforms#
A game can support several platforms, so counts overlap (a Windows+browser title counts in both).
| Browser | 90 of 165 (55%) |
|---|---|
| Android | 69 of 165 (42%) |
| Windows | 69 of 165 (42%) |
| iOS | 52 of 165 (32%) |
| Mac | 24 of 165 (15%) |
| Console | 1 of 165 (1%) |
Genres#
Genres are multi-valued — a card/strategy game counts once in each genre.
| RPG | 56 of 165 (34%) |
|---|---|
| Casual | 53 of 165 (32%) |
| Strategy | 48 of 165 (29%) |
| MMO | 30 of 165 (18%) |
| Metaverse | 20 of 165 (12%) |
| Card | 19 of 165 (12%) |
| Other | 17 of 165 (10%) |
| Shooter | 16 of 165 (10%) |
| Sports | 10 of 165 (6%) |
Ownership model#
NFT usage#
| Playable assets | 128 of 165 (78%) |
|---|---|
| Mixed | 14 of 165 (8%) |
| Cosmetic | 10 of 165 (6%) |
| Land | 9 of 165 (5%) |
| None | 4 of 165 (2%) |
Token usage#
| Earn | 82 of 165 (50%) |
|---|---|
| Multiple | 37 of 165 (22%) |
| None | 25 of 165 (15%) |
| Utility | 21 of 165 (13%) |
Asset categories#
What the blockchain-backed assets are, by normalized category — a game can hold several.
| Characters | 108 of 165 (65%) |
|---|---|
| Items | 95 of 165 (58%) |
| Currency | 48 of 165 (29%) |
| Land | 47 of 165 (28%) |
| Cosmetics | 46 of 165 (28%) |
| Cards | 17 of 165 (10%) |
| Vehicles | 15 of 165 (9%) |
| Passes | 12 of 165 (7%) |
| Structures | 5 of 165 (3%) |
When the tracked games became playable#
Year of each game’s earliest publicly playable build (alpha, beta or early access — not necessarily a formal launch), from the registry’s first_playable_date field.
| 2021 | 39 of 165 (24%) |
|---|---|
| 2024 | 37 of 165 (22%) |
| 2022 | 23 of 165 (14%) |
| 2025 | 20 of 165 (12%) |
| 2023 | 17 of 165 (10%) |
| 2019 | 9 of 165 (5%) |
| 2020 | 7 of 165 (4%) |
| 2026 | 5 of 165 (3%) |
| 2017 | 4 of 165 (2%) |
| 2018 | 4 of 165 (2%) |
Verification freshness#
165 of 165 (100%) tracked games are within their review cadence (active and early-access titles are re-checked every 90 days, paused and sunset every 180, shut down every 365, unknown every 30). Any record that passes its next-review date is flagged on its profile until re-verified.
Limitations#
- Small sample: n = 165 curated games.
- Selection bias: the registry includes games that met inclusion criteria — it is not a random or exhaustive sample of the market.
- Membership changes: composition shifts as games are added or reclassified, so editions are not directly comparable until snapshot history accumulates.
- Verification cadence: facts are dated, not live — a record is accurate as of its last-verified date.
- Free-text fields: human-readable detail such as chain_detail and asset_types is reported verbatim; normalized fields (chain, asset_categories) power the aggregated tables.
- Directional only: this is evidence about a tracked set, not market statistics.
Methodology#
Source data: the NFTVideoGames Verified Registry. Classification and verification rules are documented at how we verify blockchain games. This page is generated directly from the registry dataset — the same records that power the game profiles and collections — so it updates when the registry does.
Snapshot generated 2026-09-25 from 165 registry records.
